Overall, Yang explains that pets should “be roughly as survivable as the player”. This means pets are designed to scale with survivability stats and derive their toughness from player’s stats, while not becoming virtually untouchable tanks.
“To work towards the first goal, Pets should take reduced damage based on how avoidable the monster attack normally is for a player,” Yang wrote. “This is done instead of giving pets AI to run away from damaging attacks, which would cause them to lose out on DPS time."
Yang listed the three categories of monster attacks and how they will affect the pet. These include 'Full damage to pet', 'reduced damage to pet' and 'drastically reduced damage to pets'. You can read the full rundown on the battle.net if you are interested. Of course, don’t hesitate to buy WoW Gold from this professional site!
From:http://www.gdpgold.com/news/diablo-3:-pets-will-be-designed-to-reflect-player-statistics-312.html
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